After some information about green creeps this article will improve your knowlege about white creeps.
The Mako
is probably named after the Mako shark. The ridge of this animal is blue-grey, while the stomach and the bottom of the snout and mouth are colored white. The pectoral fins are small, the body very slender and the snout spiky, so that their form is a very hydrodynamical one. The design of the Mako is a reminder more of a cross or a four-leaved clover and is not very hydrodynamic. The Mako is also slower in contrast to its example. Makos are often used in the beginning of a game. For this you should start sending shortly before the first round ends, so you can send them again after receiving the first income, with this you can send overall six Makos as “Creepwave”. You can use some smart put Basictower LvL.1 against Makos in the beginning. At least with a Splashtower LvL.2 in a suitable position, their threat is over.
The Ray
could refer to a ray. This fish has a prolate body and big pectoral fins which are grown together with the head. The mouth, the nostrils and five gill slit pairs are located at the flattened mostly bright underside which is also called cherub face. The tail is usually whip like. The eyes ar on the top of this creatures body. Also the openings which the creature expels the water it has breathed is on top.
This “cherub-face” could actually be reflected in the design with a little imagination where as it reminds me more of a bishop’s cap. The Ray is like the “real” ray slow which doesn’t really matter because of the immunity to the Slow towers.
The bright color on the body underside of the mako shark and ray could be the reason for the white color of this “Creep family”.
Especially with 2 Players it’s worth it to save up the money to buy a Ray in certain circumstances. It helps you to set your opponent under pressure. After all it has twice as many Hitpoints as the Demeter and it’s also a lot faster.
The shark scales are aligned so, so that their skin feels smooth if you pet them from front to back. If you do it vice versa the skin feels rough. Additionally to that the single scales dispose a groove structure which stretches seamlessly over the whole shark body. The groove structure decreases the surface resistance. The grooves create many little water vortexes. These decrease the forces from the side and reduce the effect of friction.This effect however works best while swimming fast; for swimming slowly it is bes to have that smooth surface.
Maybe that’s why the Shark has high speed which takes additionally immunity from the Slow towers. Its use is feared because they’re way faster and stronger than the Vulture (see last article).
It may also pay off in the long run to save up for one round to send a Shark to your enemy, so he will (as long as he isn’t calm enough to just let it through) be forced to build towers. I want to note here that it is usually better to let strong Creeps through before you invest time and money into building towers and the strong Creep (it doesn’t matter which) will go through anyway. It’s better to quickly increase your income and afterwards strike back.
The Phoenix
is a mythical bird which burns, to develop again from his own ash. The Phoenix was in late antiquity as the symbol of immortality, because he had the ability to regenerate if enemies abolished him. Among the Christians it was the emblem of resurrection. The Phoenix is one of the creeps, if not the ultimate killer-creep, which steals the most lives in Creep Smash. The shorter the map the more difficult it is to stop it, if you want to stop it the best Towers are Ultimatetower LvL.4 all over the map and a strategy that is absolute.
Conclusion:
Despite some relevance to the names given in this “Creep family” the thread is not continuos once again. Three aquatic creatures and one ptero-animal, whereby the flying Phoenix should possess regenerative abilities. I like the context between aquatic creatures and immunity against Slow tower.
The “white” creeps are, through their immunity the fastest and with that also the most dangerous ones because other creeps will usually be slowed down from well placed Slowtowers. Many times a wide variety of creeps will be sent along with phoenixes as a distraction to finish the enemy off.



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4 Comments until now.
Wäre es nicht sinnvoll, dass auch die Makos eine Slow-Immunität besitzen? Und gleichzeitig alle anderen Grünen (Mercury, Demeter, Vulture) wie der Zeus regenerativ wären ? Damit es sich wieder ausgleicht, sollte aber die max HP bei den Grünen ein wenig herabgesetzt werden, da die roten ja für sehr hohe HP stehen. Bei den Blauen passt alles – sind alle schnell.
Dann könnten wir auf eine stimmige Namensgebung freundlich hinwegsehen und würden es folgendermaßen zusammenfassen:
grüne Creeps = regenerative
weisse Creeps = unslowable
blaue Crepps = very fast
rote Creeps = very strong
die creeps wurden auf redworld abgestimmt, deswegen hast du auch an und für sich recht. auf dieser langen map macht wäre es nicht so schlimm wen die makros immun wären, das chaos bei handy mal abgesehen.^^
meine meinung ist das man, wie bei den namen, nicht immer alles in abgefertigten blöcken produzieren muss
“macht nicht gerade dieses, creepsmash so besonders”
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