Redzack (aka Philipp Schulte-Hubbert) has come out as a former team member and has answered a few questions about the origin of Creep Smash.
Hello Philipp, please say briefly a short introduction about you.
At the moment I am still studying. I have a Bachelor of Science (Information science.) Study in the HfT is so funny;), I am occupied at the moment with obtaining a Masters in software Technology.
How did you start with the Creepsmash project?
By chance actually. The groups for the software project were chosen by the Prof. and I was just lucky enough to land in the group.
What have you worked on during the project?
I had the lead role in the client team. Hence, a lot of code in the client comes from me, including the bugs :). In addition, I was still an acting project manager which did not need a lot of time particularly.
What difficulties did you have with the team during the project?
A relatively big problem was the allocation of duties. The project wasn’t broken down into sections so many people were working on the same things at different times. To make the game entirely sychronous before the deadline was also a problem, one which really wasn’t completed. Time was also always a natural stress factor.
Did you use any other Tower Defenses as “models”?
The play principle had the Warcraft 3 TD mod as a model. Indeed, all of us knew that hehe. With the design and style we tried to orientate ourselves with Vector TD because that was relatively simply to be moved and it really does not look too bad. However, to me Creepsmash in its finished state doesn’t have anything special as far as graphics go, agreed?;)
Two and half months for the development of the game seems quite limited.
How much time was invested approx. in the project?
Puh, I cannot say exactly. In any case, a lot. The software project was expected to be completed within 10 ECTS. 1 ECTS is equivelant to 30 hours. Anyway, I invested those 300 hours laxly.
Was the Professor content with the final product?
Yes. No one else had created a project of this type with in the general public. The grade we received as a group was also
very good therefore the professor must have be content :)
Were you happy with the final version?
All together I was quite Satisfied. I would have been pleased if a few more bugs had disappeared, but this was based on time and we simply did not have anymore.
Which of the planned Features could not be realized?
Actually, all of the features planned at the beginning of the projectwere included. Occasionally our Prof. added new
requirements. We moved some things around (point totals in the player’s name, e.g.)
How did it go on after the project end?
Not at all. Most from us simply had to burrow no more desire itself by the code. I had to program during approx. two weeks still before what against the Cheaten, however, the conversion was rather complicated anyhow, then, hence, the desire has at last also left me.
Who plays other than you (formerly) here on CreepSmash.de?
Humph, Fabian probably still plays from time to time. Who was the second propelling strength in the client development. I myself do not play, actually, at all. I do check out the site and stop by the forum from time to time though. It almost looks like a child developed it:)
How do you think that Creepsmash has progressed?
Really! It has grown in a way that no one would have expected.
Which new features do you like and what features still lack from play?
New, well the large number of Maps is rather cool.
To me the game is still missing:

  • Yes the high score calculation is a problem in the play. We were quite aware that this should be changed
  • The play principle with more than 2 players should be reworked. However, there is too much work involved with rewriting the game around one good suggestion.
How often do you play CreepSmash at the moment?
Actually, not at all (no reason why actually). Perhaps I will begin again soon:)
I often play single player TDs (Gemcraft Chapter-0 and only recently durchgezockt(For those of you who don’t know what this game is. Just google it:)).)
What experiences have you taken from the CreepSmash project?
The fact that it is great fun and something has arrived safely in the community for further development.
Many thanks for your time!
Anyone who would like to know more about the origin of CreepSmash or read other interviews, clicks on the links.